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<title>petz's CGPortoflio Gallery</title>
<link>http://petz.cgsociety.org/gallery/</link>
<description>petz's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Good Advice</title>
	<link>http://petz.cgsociety.org/gallery/692137</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g03/141103/141103_1226353423_small.jpg"><br><br>It has been over a year since I last uploaded an image and to be honest this one is the only one I have managed to finish.<br />
<br />
This image is rendered completly in Cinema 4D and 3D Studio Max. The base modeling has all been done in Cinema 4D. Then the models were exported into ZBrush for sculpting and creating the color maps. The head has been rendered in 3D Studio Max 2009 with MentalRay, the rest has been rendered in Cinema 4D, including the hair. Finally the different passes have been put together in Photoshop.<br />
<br />
Some other views of the same model as well as a highres version, a version with a different hairstyle, wires, clayrenders and ZBrush views can be seen at my homepage. [http://www.patrickeischen.com/gallery.php]<br />
<br />
Hope you like it.<br />
<br />
Patrick]]>
	</description>
	<pubDate>Tue, 04 Nov 2008 19:46:27 +0000</pubDate>
	</item>
	<item>
	<title>Portrait of a Silent Man</title>
	<link>http://petz.cgsociety.org/gallery/532810</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1188043721_small.jpg"><br><br>Modeled in Cinema 4D, textured in BodyPaint and ZBrush, rendered in Cinema again with standard lights. Cinema's own Hair module has been used for adding the beard and hair. I used the Vreel Skin Shader as material. I didn't do much in Photoshop. I just did some minor color correction, DOF, added the Ambient Occlusion Pass on top if the image, tweeked the eyes and added some grain and that's it.<br />
<br />
Render times with the Vreel Skin Shader active: 1h30min<br />
<br />
A small WIP with some test renders and screen caps of the face textures can be found on my website [http://www.patrickeischen.com]]]>
	</description>
	<pubDate>Sat, 25 Aug 2007 12:08:47 +0000</pubDate>
	</item>
	<item>
	<title>Dexter - Unknown Man</title>
	<link>http://petz.cgsociety.org/gallery/493152</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1178382699_small.jpg"><br><br>Here is my newest work.<br />
<br />
It started as an ZBrush texturing exercise and ended up in this image.<br />
<br />
The base mesh is modeled in Cinema 4D, all textures are made with ZBrush by projecting photographs. The clothes have been rendered in Cinema whereas ZBrush's renderer has been used for the face. I composed both renderes later in Photoshop. I also rendered multiple passes of the image to have more control over the shader properties.<br />
<br />
The tiny little hair on the ear and back are done with Cinema hair <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
For the face texture, I think I used not less than 10 reference images from www.3d.sk.]]>
	</description>
	<pubDate>Sat, 05 May 2007 16:31:42 +0000</pubDate>
	</item>
	<item>
	<title>On the Run...</title>
	<link>http://petz.cgsociety.org/gallery/439395</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1165771667_small.jpg"><br><br>This is the first character of a serie of 3 characters. The second is following shortly in the next few days (hopefully) :-)<br />
<br />
The design of the giraffe is from Leendert Jan Vis<br />
<br />
/patrick<br />
<br />
www.patrickeischen.com]]>
	</description>
	<pubDate>Sun, 10 Dec 2006 17:27:49 +0000</pubDate>
	</item>
	<item>
	<title>Playground</title>
	<link>http://petz.cgsociety.org/gallery/382566</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1153175327_small.jpg"><br><br>I wanted to test the new hair module and ended up with this picture.<br />
<br />
The Grass and the dandelions are all made with &quot;hair&quot; only. No painted parts or photos in this image. The pig and the ladybug are models I made a few months ago.<br />
<br />
Rendertime was not so long, 1/2 hour, if I'm not misstaken... I couldn't believe that the hair module is that fast.<br />
<br />
Btw, I did this image with the demo version of the hair module which has the saving function disabled, so I had to make the image in one day. The computer crashed two times, so I had to restart several times <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
www.patrickeischen.com]]>
	</description>
	<pubDate>Mon, 17 Jul 2006 22:28:49 +0000</pubDate>
	</item>
	<item>
	<title>Ferrari F2004</title>
	<link>http://petz.cgsociety.org/gallery/415652</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1160495692_small.jpg"><br><br>Actually I'm not a big Ferrari fan, I'm more of a fan of the direct rivalry, but I own a small Ferrari F2004 miniature and so it was a lot easier getting the references.<br />
<br />
From the Ferrari Homepage (www.ferrariworld.com):<br />
The F2004, given the name 655, represents an evolution of the F2003-GA. All of the main parts of the car were revised with the aim of getting the maximum levels of performance from the 053 engine and the Bridgestone tyres. the 053 engine was created to be as reliable as possible as the new rules stipulated that it had to last twice as long as its predecessor: an engine race weekend. All this while also trying to up the performance.]]>
	</description>
	<pubDate>Tue, 10 Oct 2006 15:54:54 +0000</pubDate>
	</item>
	<item>
	<title>Now I'm Reachable (Close-Up)</title>
	<link>http://petz.cgsociety.org/gallery/409971</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1159297656_small.jpg"><br><br>Here is a Close-Up of my brand new character. I hope you like it. I used Cinema4d 9.1 &amp; Photoshop for the textures.]]>
	</description>
	<pubDate>Tue, 26 Sep 2006 19:07:38 +0000</pubDate>
	</item>
	<item>
	<title>Now I'm Reachable</title>
	<link>http://petz.cgsociety.org/gallery/409977</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1159298052_small.jpg"><br><br>This has been my longest running project 'till now. I began modeling this fellow about a year ago and finished him last week-end. The design is based on a character serie called &quot;The Landlords&quot; from NICI. Some time ago, I found a postcard with a similar theme and I decided to do my own version of it. I hope you like it!]]>
	</description>
	<pubDate>Tue, 26 Sep 2006 19:14:26 +0000</pubDate>
	</item>
	<item>
	<title>Intolerable Cruelty</title>
	<link>http://petz.cgsociety.org/gallery/372151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1150795078_small.jpg"><br><br>This picture was rendered with the Advanced Render Module in Cinema 4D. I used one Spot Light with Soft Shadows and a HDRI map in the environment channel for lighting.]]>
	</description>
	<pubDate>Tue, 20 Jun 2006 09:18:01 +0000</pubDate>
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	<item>
	<title>My Little Army Of Soldiers (stereotype Character)</title>
	<link>http://petz.cgsociety.org/gallery/319795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1140280230_small.jpg"><br><br>This is a very simple character called &quot;Boo&quot; from the Stereotype series. All textures are C4D-Shaders.<br />
The &quot;original&quot; Boo has a more or less simple black texture, but I played around with the shaders and I kind of like it this way <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Thanks for viewing<br />
MySite: http://www.renderosity.com/gallery.ez?ByArtist=Yes&amp;Artist=petz%5Fe<br />
]]>
	</description>
	<pubDate>Sat, 18 Feb 2006 16:30:32 +0000</pubDate>
	</item>
	<item>
	<title>Group of Stereotypes</title>
	<link>http://petz.cgsociety.org/gallery/344974</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1144850678_small.jpg"><br><br>These little guys are from a set of characters called Stereotypes (the set is called &quot;Be My Slave&quot;). I don't think that they are still available, I believe they are all sold out.<br />
<br />
Modeled in Cinema 4D.]]>
	</description>
	<pubDate>Wed, 12 Apr 2006 14:04:40 +0000</pubDate>
	</item>
	<item>
	<title>Sovergeignty of the sky - Version 2</title>
	<link>http://petz.cgsociety.org/gallery/373720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1151145214_small.jpg"><br><br>A diffrent view of my last plane, a Messerschmitt BF-109F. Modeled and rendered in Cinema 4D.]]>
	</description>
	<pubDate>Sat, 24 Jun 2006 10:33:39 +0000</pubDate>
	</item>
	<item>
	<title>Hawker Hurricane</title>
	<link>http://petz.cgsociety.org/gallery/308792</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1136972932_small.jpg"><br><br>This is my second plane. The contrails are done with pyro cluster, background is from totalTextures.<br />
Just one thing that I noticed: The propellers seam to be to small compared to the fuselage of the plane, but they have exactly the same dimensions as on the reference images. So I think this is due to motion blurring <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> Maybe I'll fix that one day.<br />
At the moment I'm working on a third plane, a Messerschmitt 109a<br />
Enjoy,<br />
Patrick<br />
]]>
	</description>
	<pubDate>Wed, 11 Jan 2006 09:48:54 +0000</pubDate>
	</item>
	<item>
	<title>Lego Truck</title>
	<link>http://petz.cgsociety.org/gallery/344960</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1144849234_small.jpg"><br><br>Assembled in LeoCAD, set up and rendered in C4D. Photoshop has been used for the post work (e.g. Depth of Field and Levels).<br />
<br />
When I was a kid, I often played with that stuff, so it was a lot of fun doing this project.]]>
	</description>
	<pubDate>Wed, 12 Apr 2006 13:40:41 +0000</pubDate>
	</item>
	<item>
	<title>Dr. Best's Toothbrush</title>
	<link>http://petz.cgsociety.org/gallery/264231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1123025665_small.jpg"><br><br>This is a picture I did a few month ago. I post this now because I want to know what you guys think of it.<br />
It's done in Cinema an the brush is done with Shave and a Haircut 2.5. The lightning is HDRI.<br />
]]>
	</description>
	<pubDate>Tue, 02 Aug 2005 23:34:28 +0000</pubDate>
	</item>
	<item>
	<title>Ipod Shuffle</title>
	<link>http://petz.cgsociety.org/gallery/265946</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1123545398_small.jpg"><br><br>Here I modeled my iPod Shuffle and I tried to get a pretty realistic result. I used Cinema 4D 9 for modeling and BodyPaint and Photoshop for the textures. Rendering is done with the Advanced Render Module.<br />
]]>
	</description>
	<pubDate>Mon, 08 Aug 2005 23:56:40 +0000</pubDate>
	</item>
	<item>
	<title>Sony Ericsson T68i</title>
	<link>http://petz.cgsociety.org/gallery/266998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1123849357_small.jpg"><br><br>Modeled in Cinema4D 9. All textures are made in Photoshop an BodyPaint, except the wood texture. The green pen is from Anders Kjellberg and can be downloaded at www.cartesiuscreations.com<br />
The map texture is from the january issue of the Studio Multimédia magazine.<br />
]]>
	</description>
	<pubDate>Fri, 12 Aug 2005 12:22:39 +0000</pubDate>
	</item>
	<item>
	<title>Christmas Is All Around...</title>
	<link>http://petz.cgsociety.org/gallery/304400</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1135351971_small.jpg"><br><br>Thought it would be time to do a Christmas Card this year. So here it is.<br />
I used Cinema4D, BodyPaint, HairDept, Shave &amp; Haircut, Clothilde and Photoshop.<br />
Merry Christmas and a happy New Year 2006 to all of you<br />
Patrick Eischen<br />
myGallery: http://www.renderosity.com/gallery.ez?ByArtist=Yes&amp;Artist=petz%5Fe<br />
]]>
	</description>
	<pubDate>Fri, 23 Dec 2005 15:32:53 +0000</pubDate>
	</item>
	<item>
	<title>My Good Old Tissot</title>
	<link>http://petz.cgsociety.org/gallery/308693</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/141103/141103_1136939418_small.jpg"><br><br>This is a model I did half a year ago. I now post it here because I want to know what you guys (and girls) think of it.<br />
I modeled and rendered in Cinema4D 9.0. I used Box-Modeling.<br />
The texture on the dial (face) is done in Photoshop.<br />
I used XPresso for the ribbon, so it can be easily deformed without moving every single piece.<br />
Thank you for any comments and suggestions <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
My Gallery: http://www.renderosity.com/gallery.ez?ByArtist=Yes&amp;Artist=petz%5Fe<br />
]]>
	</description>
	<pubDate>Wed, 11 Jan 2006 00:30:22 +0000</pubDate>
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